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     Description (4,975 characters)
(C) KOTOBUKIYA
The system can be converted from "humanoid mode" to "vehicle mode"

The first fully enclosed cockpit in the series
It is possible to actually board the governor (sold separately).

The included wrist parts have the same design as the MSG Hand Unit Wild Hand, but some of the parts have been newly designed to allow for a more stable weapon grip.

Product Introduction [Unit Description] The unit is registered as "Bulkarm Grantz" and is classified as a "2.5 generation" unit. It was not developed by MSG, the developer of the Bulkarm series, but by Maxwell Gears, a third party.
Without considering its role as a weapon, this machine was a reflection of the designer's ideal form, based on the concept of "pursuing the limits of humanoid heavy machinery," which was the benchmark for the second generation. It incorporated many ambitious technologies and was manufactured in small numbers, including as spares, with some even being deployed in actual combat.
Its design features include a trade-off between defensive power and weight reduction, as well as the incorporation of "assist wheels" to improve mobility, which gave it high mobility and maneuverability despite being a bipedal robot. However, this ultimately led to a conclusion in machine construction that mobility should be achieved by other means such as wheels, rather than by walking, and in a sense it is said to have brought about the end of the second generation.
However, the "System Convert" that was first adopted by this unit became a standard feature on many of the third-generation "Zoatex Hexa Gear" units, making it a major achievement in the history of Hexa Gear development.
In addition, a new technology called the Brain Machine Interface, commonly known as "BMI," which was being developed by "BMIgramsite," has been trialed. Although some issues remain, it has achieved highly accurate control of the working limbs (manipulators) and can freely handle various external devices regardless of the connection standard, achieving more human-like movements.
The standard armament is a rifle and a small built-in laser cutter, which is by no means a powerful weapon, but the Hexa Gear is not meant to be a standalone unit.
Just like humans, their characteristics can change dramatically with a wide range of external devices.
As an aside, the designer declared himself to be a fan of classic comics, and the exterior design reflected his interests to a large extent, leading to a report from the unit that tested the design stating that it was "too much of a hobby-like design and unsuitable for combat."
However, the "steel giants" who wield primitive swords and firearms just like the Governors and raced across the battlefield at high speeds have left a strong impression on people, giving rise to many investors and Governors eager to own humanoid heavy machinery.
The result is a huge number of replicas, imitations and remodels left around the world.
On-board weapons: rifles
Shield
Assist wheels
・Super hard manipulator
・ Built-in small laser cutter product specifications
・ System conversion from "humanoid mode" to "vehicle mode" is possible
*Shield, rifle, and assist wheel position fixing parts are interchangeable.

- The first fully enclosed cockpit in the series
It is possible to actually board the governor (sold separately).

- The included wrist parts have the same design as the MSG Hand Unit Wild Hand, but some of the parts have been newly designed to allow for a more stable weapon grip.

The tire part of the assist wheel is made of PVC for a realistic feel, and the frame has an expandable function so that the distance to the ground can be adjusted to suit the pose.

The rifle's magazine is removable and features ammunition details on the magazine side.

- The full-body HEXA G-R.A.M. system allows you to freely combine it with other HEXA GEAR models to create mecha with a variety of silhouettes.

- The retractable headlights stored in the shin section of the aircraft can be deployed when in vehicle mode.

The taillights at the rear of the aircraft are colored clear orange and clear red.
Accessories: Bulk Arm Grantz body x 1 set, rifle x 1
Shield x 1
- 3 types of wrists (gripping hand, weapon holding hand, flat hand) each for left and right - 2 parts to fix the assist wheel position
・ Archive card x 1 Safety warning Not applicable
Dimensions: ‎10 x 10 x 18 cm


Tags:

1:24 scale  Action figure  Kotobukiya  ヘキサギア  ロボット  Plastic model kit  Bulkarm  Kotobukiya Hexa Gear Bulkarm Glanz 1/24 scale Model Kit  Kotobukiya Hexa Gear Bulkarm Glanz  Kotobukiya Kotobukiya Hexa Gear  


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Products Similar to 'KOTOBUKIYA'

Kotobukiya Hexa Gear Bulk Arm ... 4934054058044 (C) KOTOBUKIYA
The system can be converted from "humanoid mode" to "vehicle mode"

The first fully enclosed cockpit in the series
It is possible to actually board the governor (sold separately).

The included wrist parts have the same design as the MSG Hand Unit Wild Hand, but some of the parts have been newly designed to allow for a more stable weapon grip.

Product Introduction [Unit Description] The unit is registered as "Bulkarm Grantz" and is classified as a "2.5 generation" unit. It was not developed by MSG, the developer of the Bulkarm series, but by Maxwell Gears, a third party.
Without considering its role as a weapon, this machine was a reflection of the designer's ideal form, based on the concept of "pursuing the limits of humanoid heavy machinery," which was the benchmark for the second generation. It incorporated many ambitious technologies and was manufactured in small numbers, including as spares, with some even being deployed in actual combat.
Its design features include a trade-off between defensive power and weight reduction, as well as the incorporation of "assist wheels" to improve mobility, which gave it high mobility and maneuverability despite being a bipedal robot. However, this ultimately led to a conclusion in machine construction that mobility should be achieved by other means such as wheels, rather than by walking, and in a sense it is said to have brought about the end of the second generation.
However, the "System Convert" that was first adopted by this unit became a standard feature on many of the third-generation "Zoatex Hexa Gear" units, making it a major achievement in the history of Hexa Gear development.
In addition, a new technology called the Brain Machine Interface, commonly known as "BMI," which was being developed by "BMIgramsite," has been trialed. Although some issues remain, it has achieved highly accurate control of the working limbs (manipulators) and can freely handle various external devices regardless of the connection standard, achieving more human-like movements.
The standard armament is a rifle and a small built-in laser cutter, which is by no means a powerful weapon, but the Hexa Gear is not meant to be a standalone unit.
Just like humans, their characteristics can change dramatically with a wide range of external devices.
As an aside, the designer declared himself to be a fan of classic comics, and the exterior design reflected his interests to a large extent, leading to a report from the unit that tested the design stating that it was "too much of a hobby-like design and unsuitable for combat."
However, the "steel giants" who wield primitive swords and firearms just like the Governors and raced across the battlefield at high speeds have left a strong impression on people, giving rise to many investors and Governors eager to own humanoid heavy machinery.
The result is a huge number of replicas, imitations and remodels left around the world.
On-board weapons: rifles
Shield
Assist wheels
・Super hard manipulator
・ Built-in small laser cutter product specifications
・ System conversion from "humanoid mode" to "vehicle mode" is possible
*Shield, rifle, and assist wheel position fixing parts are interchangeable.

- The first fully enclosed cockpit in the series
It is possible to actually board the governor (sold separately).

- The included wrist parts have the same design as the MSG Hand Unit Wild Hand, but some of the parts have been newly designed to allow for a more stable weapon grip.

The tire part of the assist wheel is made of PVC for a realistic feel, and the frame has an expandable function so that the distance to the ground can be adjusted to suit the pose.

The rifle's magazine is removable and features ammunition details on the magazine side.

- The full-body HEXA G-R.A.M. system allows you to freely combine it with other HEXA GEAR models to create mecha with a variety of silhouettes.

- The retractable headlights stored in the shin section of the aircraft can be deployed when in vehicle mode.

The taillights at the rear of the aircraft are colored clear orange and clear red.
Accessories: Bulk Arm Grantz body x 1 set, rifle x 1
Shield x 1
- 3 types of wrists (gripping hand, weapon holding hand, flat hand) each for left and right - 2 parts to fix the assist wheel position
・ Archive card x 1 Safety warning Not applicable
Dimensions: ‎10 x 10 x 18 cm
101079
4934054058044 In Stock